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Dex or dmg on amulet
Dex or dmg on amulet










There is, of course, a much simpler implementation: you gain +1 AC. That is, the more artificial armor you wear the less you gain from natural armor. This makes the item consistent with how 5E treats natural armor. And you wouldn't benefit at all if you wear heavy armor. However, to benefit if you're using medium armor (such as a Breastplate) you need to have a middling Dexterity score. You benefit if you're a monk using Unarmored Defense or a Wizard using Mage Armor. Now, you benefit equally if you wear no armor or leather armor. Your Dexterity modifier counts as one higher for the purposes of calculating AC. However, there is, I believe, a useful implementation that tries to replicate the intention behind the d20 amulet: So a +1 AC amulet of natural armor would be identical to a Ring of Protection (except, I suppose, the different name allowing you to stack both for +2). However, in 5E there are no different types of AC bonuses. So the only benefit that gives a consistent bonus is by giving an AC bonus. To be sure, 13 + Dex is still good enough to benefit some characters through much of their careers (wizards and circle druids?), just not nearly as many as you'd believe. A Lizardfolk in armor replaces her AC calculation. A Lizardfolk Draconian Sorcerer replaces her AC calculation. A Lizardfolk Monk replaces her AC calculation and thus has no use for her ability (assuming a Wisdom of 16 or better). Note how even a Lizardfolk's Natural Armor ability (AC = 13 + Dex) only helps a very limited selection of characters except on the very lowest levels. Not even giving you "natural armor" is of substantial benefit. In short: improving the formula to 11 + Dex does not help much since it gets replaced for most characters. Revisiting this 2014 thread in 2019Īs this thread tells you, just changing your base (unarmored) AC is of very little help, since every character with a better AC than simply 10 + Dex replaces this formula for something else. That is: skipping attunement.Ĭlick to expand. Otherwise, why not make it like any shield or sword: while you wield/wear it you gain the benefits when you don't you don't. taking advantage of the built-in attunement requirements: only one "owner" at a time, takes a short rest to switch "owner")ĭo you feel the amulet is need of any of these three? the item would be abusable if everyone in the party wore it one by one (i.e. the item should have a clear beneficary or "owner", which most easily is "the one attuned to it" the item is very powerful, and attunement restrains usage into "the three slots" By the way, why do you feel the amulet needs attunement? As I see it, you use attunement for a number of specific reasons: It boils down to: do you feel rangers and druids (etc) should be rewarded for a high Dex? Or do you feel this item should ease on the multi-ability dependencies of relevant classes?

dex or dmg on amulet

Are there some character archetype that can't utilize the items offered by the DMG? If, OTOH, you think this is more for gnarly old druids (say), then Dex should not be included in the equation.Īnd another question is: is there a "gap" in the existing magic defense items. If you imagine a pretty agile outdoorsman to have this, then Dex should probably be included in the equation. Thus, fighter/wizard is not going to be worried about maximizing either damage or hits - at least not through fighter feats.The interesting bit to me isn't to quibble about details, but to have the designer discussion: "for whom is the amulet intended?" Anything more balanced and you're impacting on your spell capability, both highest possible spell and spells per day. Off balance levels (1/9, 2/8) yield better returns, but now you're short on feats and HP. 2-Handed weapons, the H-orc still does more damage, but not as many hits.Įlven fighter wizards shoot themselves in the foot for any medium or long term campaign with even multi-classing. Now, all other things being equal, how does the weapon finessed halfling deal more damage than the power attacking H-orc? Also note that both of them have an advantage over the human, either more damage or more hits.Īdd in the extra feat where the halfling can add his dex instead of str for damage (but notice, it's ONLY dex, not 1.5) and the halfling matches the H-Orc for any light weapons. ::sigh:: third time I've seen this discussion or one similar enought to it to make no nevermindĬonsider three characters for a minute, created with identical stats, modified by race:












Dex or dmg on amulet